Download GURPS Martial Arts (GURPS: Generic Universal Role Playing System)
Naturally, GURPS Martial Arts (GURPS: Generic Universal Role Playing System) becomes likewise a great factor of you to spend your spare time for reading. It is different with other publication that may need ore times to check out. If you have actually been falling for this publication, you can specifically get it as one of the reading products and friends to accompany investing the moment. Then, you could additionally get it as other fantastic individuals discover and also read this book. From this scenario, it is so clear that this publication is actually needed to acquire as the referred book because it appears to be boosting publication.

GURPS Martial Arts (GURPS: Generic Universal Role Playing System)
Download GURPS Martial Arts (GURPS: Generic Universal Role Playing System)
Tale of the leisure activity as well as life of everyone will certainly be unique. The experience, adventure, understanding, and life has actually be done become the factors of the condition. However, age does not come to be the factor of exactly how an individual comes to be smarter. To be a clever individual, several methods can be done. Learning vigilantly, learning by doing as well as practising, obtaining experience as well as understanding from other people, as well as obtaining sources from the book end up being the methods of being smarter.
When getting the book with the really intriguing title, feeling interested is probably what you will certainly believe as well as feel. Obviously, many people that take GURPS Martial Arts (GURPS: Generic Universal Role Playing System) as their among the reading sources additionally express their inquisitiveness concerning this book. After getting it as well as reviewing it web page by web page, just what did they feel? Are you likewise so curious with this one? It will certainly be better for you to see as well as understand just how exactly this book has.
And currently, after recognizing the writer, you could likewise get over that the book is advised to review primarily create the factors. The here and now book qualified GURPS Martial Arts (GURPS: Generic Universal Role Playing System) is done to handle you in getting even more features of the way of living. You may not have to make different ways of related sources to take place. When you have the various ways to check out something, you can try to pick the soft file systems of this publication.
If you love this type of publication, just take it as soon as possible. You will have the ability to provide even more information to other people. You may likewise find new things to do for your day-to-day activity. When they are all served, you can develop new atmosphere of the life future. This is some parts of the GURPS Martial Arts (GURPS: Generic Universal Role Playing System) that you could take. And when you really need a book to review, select this publication as excellent recommendation.
GURPS Martial Arts present rules for over 50 different armed and unarmed fighting arts, including the historical and modern styes of both the East and the West, as well as fantasy and science fiction styles. Each style is presented in both its realistic and cinematic forms. From the French fencing of swashbuckling cinema to Kendo down at the dojo, from Kung Fu at the Shaolin Temple to Savate on the piers of Marseilles.
Read more
Product details
Series: GURPS: Generic Universal Role Playing System
Paperback: 160 pages
Publisher: Steve Jackson Games; 2 edition (February 1, 1996)
Language: English
ISBN-10: 1556343140
ISBN-13: 978-1556343148
Product Dimensions:
8.4 x 0.4 x 11.1 inches
Shipping Weight: 1.1 pounds
Average Customer Review:
2.8 out of 5 stars
6 customer reviews
Amazon Best Sellers Rank:
#2,595,466 in Books (See Top 100 in Books)
A poor GURPS book, one that has overwhelming biases and an uncomfortable obsession with anything "ninja". Most of the martial forms described are done so in a somewhat bland slapdash manner. In my opinion how the authors described their thinking, in their methodology, to frame a particular art for GURPS was very poor, and how other martial systems might be constructed or implemented--or even why you would want to--is nearly absent.The overwhelming tone of the book is "kung fu action theater", with brief and rather forced nods towards other settings. If you want to do games with an "Asian" theme, ie. China, Japan, or perhaps Korea, this is fine, although it would make far more sense to get GURPS China and/or Japan. Martial arts from the rest of the world, and their place and evolution in societies other than China and Japan are mentioned only in passing; more space is devoted to describing how to be a ninja and ninja toys and ninjas in generic fantasy land and ninjas in space and cyberpunk ninjas, than discussing martial forms that exist(ed) on the rest of the planet.For a GURPS product, this book is almost unusably Generic and hardly Universal, doesn't contribute much to non-ninja Roleplaying, or the the System as a whole. This book is superfluous. Get a copy of Compendium I (which you really ought to have anyway) as that has all the useful bits from this book without the badly aged selection biases of the authors, and is far more useful and coherent in any event.
This is an excellent reference for use with GURPS, covering various martial arts styles and maneuvers in somewhat more detail than the basic rules. If you are running a martial artist or special ops character, a book like this is invaluable! The next edition of it is arguably better -- it covers more martial arts styles, such as Brazilian Jujutsu and English Quarterstaff -- but is very pricey when available on Amazon. The later edition is apparently for 4th Edition GURPS, while this one is for 3rd. This one does contain data on some obscure historical styles, and what the famed "Black Belt" truly signifies for a martial artist (as well as what skill levels a character would need to earn such).
Here's what's missing;Pankration, Ancient Greek Martial ArtKrav Maga, Israeli (Russian derived) Martial ArtFiore Classic medieval (high middle ages) Martial Art training in the art of the classic two handed swordGrecco Roman wrestling (alluded to, but not delineated)Grecco Roman short sword Martial ArtAnd a few others I cannot remember at the moment. And yet there's rules for European fencing, but no rules for Native American fighting. Rules for a plethora of Asian Based martial arts, but no mention of India's derivative martial art.The book, for a the tome that it is, just isn't that thorough enough for what you might expect from a book that promises to give rules for gaming pleasure.Having said all that, it is interesting, and even posits some theoretical martial arts by alien or fantasy creatures found in classic sci fi and classic fairy tales.I've gamed a lot, but I've never done GURPS in all the 30 years it's been around. But I find the GURPS books to be absolutely fantastic and well researched resources for a variety of topics, including the Martial Arts.Giving a two-star rating to this book may seem harsh, but when this book was published there was more knowledge of various forms of martial arts, though to be honest the current research into Fiore and classic medieval swordsmanship was in its infancy at the time, and still continues to this day (yes, I took several classes in it, and no, I am by no means proficient in the use of the classic sword used by knights of old).The other drawback of this book is more specific to one particular "art", and that is so-called "ninjitsu". Ninjitsu is actually more or less the art of concealment, deception and escape. It was a military infiltration technique used in medieval Japan, and not really a "self defense" style as such. Ninjas, historically, were mountain men who lived outside the rule of lords, and offered assassination services to lords for money. They used cheap straight swords made of inferior metal than that of the Samurai sword. And yet all that history is no where mentioned in this book. They were essentially paid hitmen who hid and stole away after their job was done.There are similar omissions throughout this volume that leads one to believe that the research that went into it was probably the best at the time, but still not thorough enough for the book to be considered a complete reference.Not a bad book as such for gaming, but I would look to later publications or other sources to complete your knowledge of martial arts for Role Playing
GURPS Martial Arts is a book with lots of different martial arts styles for your characters. It also includes maneuvers, which are like skill subsets. I really like how this book lets you build your own martial arts styles. Martial Arts also includes tables for all the weaponry, such as Sai (for anyone who's ever watched Teenage Mutant Ninja Turtles, Raf uses a pair of these).A lot of the illustrations are gory, reminding you that GURPS was never meant for kids (Steve Jackson Games should make that clearer, I think). BUT, aside from the "Silly Combat Rule" Bulletproof Nudety, there's no adult content! And while there's gore in some of the pictures, everyone's fully clothed. That's really, really nice.
This is a highly useful book. The information in it can be applied to almost any genre or campaign. The listing of martial arts is comprehensive and there are rules to design your own new ones. I use this book more often than almost any other gurps book that I own. The only downside is the increase in complexity for combat. Extra realism brings extra complexity as usual. Note: you must have the gurps basic set to use this book.
GURPS Martial Arts (GURPS: Generic Universal Role Playing System) PDF
GURPS Martial Arts (GURPS: Generic Universal Role Playing System) EPub
GURPS Martial Arts (GURPS: Generic Universal Role Playing System) Doc
GURPS Martial Arts (GURPS: Generic Universal Role Playing System) iBooks
GURPS Martial Arts (GURPS: Generic Universal Role Playing System) rtf
GURPS Martial Arts (GURPS: Generic Universal Role Playing System) Mobipocket
GURPS Martial Arts (GURPS: Generic Universal Role Playing System) Kindle
0 komentar:
Posting Komentar