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Finally Lose It: A professional woman's guide to stop dieting, fix your hormones and overcome weight loss resistance, by Dr. Sarah Wilson ND

Finally Lose It: A professional woman's guide to stop dieting, fix your hormones and overcome weight loss resistance, by Dr. Sarah Wilson ND


Finally Lose It: A professional woman's guide to stop dieting, fix your hormones and overcome weight loss resistance, by Dr. Sarah Wilson ND


Ebook Finally Lose It: A professional woman's guide to stop dieting, fix your hormones and overcome weight loss resistance, by Dr. Sarah Wilson ND

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Finally Lose It: A professional woman's guide to stop dieting, fix your hormones and overcome weight loss resistance, by Dr. Sarah Wilson ND

About the Author

Dr. Sarah Wilson, ND, is a naturopathic doctor whose passion for optimal health developed as a result of her own health trials and tribulations. She is committed to providing her patients, and the masses, with the most up to date evidence on natural therapies. Being armed with an abundance of knowledge and research, Dr. Sarah is passionate about taking complex topics and making them easy to understand, offering approachable, implementable, and empathic care. Dr. Sarah realizes that no matter how great a plan is, if it cannot be implemented into the busy life of a professional woman, then no one will benefit. In addition to her clinical practice, Dr. Sarah writes a popular blog and frequently speaks on topics related to women’s health and metabolic hormones. She is a health advocate determined to bring the message of health to all.

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Product details

Paperback: 304 pages

Publisher: Dr. Sarah Wilson, ND Press (July 27, 2018)

Language: English

ISBN-10: 1775247104

ISBN-13: 978-1775247104

Product Dimensions:

6 x 0.7 x 9 inches

Shipping Weight: 1.2 pounds (View shipping rates and policies)

Average Customer Review:

5.0 out of 5 stars

1 customer review

Amazon Best Sellers Rank:

#349,882 in Books (See Top 100 in Books)

Dr. Sarah Wilson ND is a dynamic woman who has unveiled the secrets to weight loss resistance. I am very happy to say that I am feeling energetic and balanced again...AND I'm losing weight effortlessly by following her advice. I highly recommend that you read this book...you won't regret it!!

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Finally Lose It: A professional woman's guide to stop dieting, fix your hormones and overcome weight loss resistance, by Dr. Sarah Wilson ND PDF

Finally Lose It: A professional woman's guide to stop dieting, fix your hormones and overcome weight loss resistance, by Dr. Sarah Wilson ND PDF

Finally Lose It: A professional woman's guide to stop dieting, fix your hormones and overcome weight loss resistance, by Dr. Sarah Wilson ND PDF
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Product details

File Size: 496 KB

Print Length: 257 pages

Publisher: Talehia Presents LLC (March 20, 2019)

Publication Date: March 20, 2019

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B07PXNHCRY

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Amazon Best Sellers Rank:

#788 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

This is a wonderful story about fate. The book gives a lesson that we always can change our way of life and find the "right" person. The example of Ivy and Zane shows us that everything is possible. Everyone has ups and downs, but giving up is not the way out! Sometimes you should do something unusual and it gives you the new acquaintances and happiness!

I loved the story line and characters the story flowed smoothly and before you know it BAM it was over Berg was foul ! I always enjoy Candi pen game can't wait for the next project.Magnificent job Candi

She did it again. This was a great read from start to finish. I almost did t want it to end. As always awesome story.

This book was so good and I couldn't put it down. Enjoyed the storyline and these characters. Really like Zane and Ivy relationship and how it blossomed. They had each other's back....they were made for each other. Xavier, got exactly what he deserved. Berg, really surprised me all cause he loved someone who never knew he felt that way. Totally didn't see Sunjai and Tangie, glad they found happiness and love. Highly recommend this book. Good job Candi B.

Candi you did the darn thing with this book. It was so good. I loved it from beginning to end. I loved Ivy and Zane together. I hate to see this story end...Berg and X got exactly what they deserved...Berg lost everything behind jealously...Sunjai mom and grandma was so funny...Timeka was so dumb...This is most definitely a must read...I highly recommend this book. You will not be disappointed if you read it...

It’s a Candi B book what do you expect 😻.. This book was so cute.. I would love for a spin off of Ivy’s and Zane’s wedding or birth of their child.. either way this was a great read.. Berg was so wrong and still is wrong 🙄...

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Free Download Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game, by Ian Millington

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Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game, by Ian Millington

Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game, by Ian Millington


Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game, by Ian Millington


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Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game, by Ian Millington

Review

Praise for 1st edition: "The first game physics book to emphasize building an actual engine...his book fills a gap by demonstrating how you actually build a physics engine." - Dave Eberly, President, Geometric Tools. "A competent programmer with sufficient mathematical sophistication could build a physics engine just from the text and equations--even without the accompanying source code.  You can't say this about a lot of books!" - Philip J. Schneider, Industrial Light & Magic.

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About the Author

Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, working with on a huge range of game genres and technologies. He has a long background in AI, including PhD research in complexity theory and natural computing. He has published academic and professional papers and articles on topics ranging from paleontology to hypertext.

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Product details

Paperback: 552 pages

Publisher: CRC Press; 2 edition (January 2, 2010)

Language: English

ISBN-10: 0123819768

ISBN-13: 978-0123819765

Product Dimensions:

7.2 x 1 x 9 inches

Shipping Weight: 2.5 pounds (View shipping rates and policies)

Average Customer Review:

4.3 out of 5 stars

19 customer reviews

Amazon Best Sellers Rank:

#339,554 in Books (See Top 100 in Books)

Overall a great book that enabled me to easily understand the basics of getting a physics engine off the ground. Obviously the physics engine you end up with will be no Source or CryEngine, but it will be enough to produce an indie game. One thing I love about this author is he focuses on code rather than math. This book isn't a college course in physics, it's all about applying the most important laws of physics for simulations in games and it's all about code. Overall, I was satisfied with the physics engine I got out of it. The one thing I will say to potential buyers is that this is NOT the only book you will need if you want to make a physics engine. You will also need a book on collision detection, bounding volume construction, and spacial partitioning algorithms. This book gives a brief overview, but it only touches the surface. I would recommend "Real Time collision detection" by Ericson and "Mathematics for 3D game programming" by Lengyel as supplemental references.

Great book to teach students that decided to study Game development, in particular is the basis for those that will choose serious gaming. It is important to have first some basic general physics course as well as some on calculus and geometry, that will help in speeding up the learning. For me is one of the two books that are suitable for teaching at this level.

This book is the complement to the Eberly's book Game Physics. This will take you through the basics of creating a game engine from the bottom to the top. It predominately focuses on the code aspects of creating a game engine; however, there is a very gentle walkthrough of mathematical concepts necessary to create the code. The material presented is not terse at all; but does require some level of mathematical maturity (some calculus and linear algebra would be helpful; but the author assumes basic algebra and trig). Wikipedia will be your friend if you don't understand the concepts. Overall, the book will leave you with a working physics engine that you can use for future development.

Let's first say that I've seen my fair share of physics literature. I've pored over papers, tutorials, etc. with little to show beyond some simple collisions between spheres. What I really wanted to implement was something ideally "not" much more difficult: a rigid body simulation with simple primitives (spheres, boxes, planes) that collide and interact with each other, giving a realistic enough feel to build a game around.Unfortunately, even this idea is extremely complex and difficult to implement. You would think the math and code would be fairly easy, and it actually is (depending on your math background. A few semesters of college calculus and physics is very helpful, but not required). But programming a physics engine is 40% math and physics and 60% being clever enough to get the computer to do what you want. Floating point errors, inaccuracies in integration and bugs you can't even imagine from the start all mess with your beautiful equations.And this is where the author, Ian Millington, saves the day with this great book. All throughout, he lays down the challenges of building a physics engine and gives you realistic solutions that are explained very well. You build from the ground up: from a simple particle engine, to a mass aggregate physics engine, all the way to a full blown physics engine. Each chapter he describes what algorithms you need to implement and variations on those algorithms, providing pros and cons for each. I cannot TELL you how fantastic it feels to have an author tell you in an honest tone: here's where this works, here's where it doesn't. Never at any time do you feel that things are being hid behind a curtain of intellect and egomania. And if the author does hide any details, he tells you and with good reason.In the end, if you plow through all 20 chapters with diligence and fortitude, you're going to end up with a working physics engine. It will be a physics engine capable of a lot of very cool things, but it isn't a finished product. And the author makes it very clear throughout the book that you will not end up with a spit polished physics engine to compete with the likes of Havok. It will be rough on the edges with plenty of room for improvement, but it gets the job done. The author helps you create a working model and leaves you with many options on how to improvement. However, those options require much more advanced coding.This book provided me with exactly what I was looking for: the know-how and experience to create a physics engine for the everyday game designer. I highly recommend it. If you want to create something commercial, this is a great start, but you're going to have to buy some heavier books on top of this one if you want a very robust, optimized engine.

Gives a full tour through building a working physics engine, so it's really useful if you're getting started. However, it may feel a bit slow if you have a physics background, as this is intended at a more introductory level. The author hints at more advanced topics, such as alternative collision resolution techniques and optimization techniques, but doesn't go into detail. That said, the book does give a fully working engine, which counts for a lot.Overall a solid foundation, but you may want to supplement with more advanced materials.

All the things needed to build an actual physics engine are very thoroughly and practically explained, step by step.I especially like the way how it progresses from very simple implementations you would intuitively use, showing what you can achieve by using them, pointing to their problems and trying to use different workarounds, then gradually moving to more complex and advanced ones, one complication at the time.Which means it's also entertaining and pretty easy to understand, no matter what your previous experience is - the parts you can skip if you know a lot about any particular subject are clearly marked.The topic gets quite complex, but compared to other books the math is reduced to what you actually need - but with lot of examples and explanations why it's needed, and how you could do it whithout the math (and why it sucks ;-)

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Download The Shellcoder's Handbook: Discovering and Exploiting Security Holes

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The Shellcoder's Handbook: Discovering and Exploiting Security Holes

From the Back Cover

The black hats have kept up with security enhancements. Have you? In the technological arena, three years is a lifetime. Since the first edition of this book was published in 2004, built-in security measures on compilers and operating systems have become commonplace, but are still far from perfect. Arbitrary-code execution vulnerabilities still allow attackers to run code of their choice on your system—with disastrous results. In a nutshell, this book is about code and data and what happens when the two become confused. You'll work with the basic building blocks of security bugs—assembler, source code, the stack, the heap, and so on. You'll experiment, explore, and understand the systems you're running—and how to better protect them. Become familiar with security holes in Windows, Linux, Solaris, Mac OS X, and Cisco's IOS Learn how to write customized tools to protect your systems, not just how to use ready-made ones Use a working exploit to verify your assessment when auditing a network Use proof-of-concept exploits to rate the significance of bugs in software you're developing Assess the quality of purchased security products by performing penetration tests based on the information in this book Understand how bugs are found and how exploits work at the lowest level

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About the Author

Chris Anley is a founder and director of NGSSoftware, a security software, consultancy, and research company based in London, England. He is actively involved in vulnerability research and has discovered security flaws in a wide variety of platforms including Microsoft Windows, Oracle, SQL Server, IBM DB2, Sybase ASE, MySQL, and PGP. John Heasman is the Director of Research at NGSSoftware. He is a prolific security researcher and has published many security advisories in enterprise level software. He has a particular interest in rootkits and has authored papers on malware persistence via device firmware and the BIOS. He is also a co-author of The Database Hacker’s Handbook: Defending Database Servers (Wiley 2005). Felix “FX” Linder leads SABRE Labs GmbH, a Berlin-based professional consulting company specializing in security analysis, system design creation, and verification work. Felix looks back at 18 years of programming and over a decade of computer security consulting for enterprise, carrier, and software vendor clients. This experience allows him to rapidly dive into complex systems and evaluate them from a security and robustness point of view, even in atypical scenarios and on arcane platforms. In his spare time, FX works with his friends from the Phenoelit hacking group on different topics, which have included Cisco IOS, SAP, HP printers, and RIM BlackBerry in the past. Gerardo Richarte has been doing reverse engineering and exploit development for more than 15 years non-stop. In the past 10 years he helped build the technical arm of Core Security Technologies, where he works today. His current duties include developing exploits for Core IMPACT, researching new exploitation techniques and other low-level subjects, helping other exploit writers when things get hairy, and teaching internal and external classes on assembly and exploit writing. As result of his research and as a humble thank you to the community, he has published some technical papers and open source projects, presented in a few conferences, and released part of his training material. He really enjoys solving tough problems and reverse engineering any piece of code that falls in his reach just for the fun of doing it.

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Product details

Paperback: 744 pages

Publisher: Wiley; 2 edition (August 20, 2007)

Language: English

ISBN-10: 9780470080238

ISBN-13: 978-0470080238

ASIN: 047008023X

Product Dimensions:

7.3 x 1.6 x 9.1 inches

Shipping Weight: 2.4 pounds (View shipping rates and policies)

Average Customer Review:

4.2 out of 5 stars

49 customer reviews

Amazon Best Sellers Rank:

#349,202 in Books (See Top 100 in Books)

This book is no joke. The introduction underplays the prerequisites. SIMPLE PROGRAMMING/ IT CONCEPTS IS NOT ENOUGH!!! You shouldn't buy this book unless you have a background in CS and some practice with the concepts - data structures and algorithms, computer organization/architecture, x86, C language/pointer arithmetic, Compilers/converting C code to assembly.IF YOU DON'T KNOW COMPUTER SCIENCE TURN BACK NOWThis book is a nonstop stream of information relating all of those concepts. And certainly the best one I've ever read.You're not going to get fluff, opinion, editorials, introductions or appendixes for review, NOTHING. Many of the other books in this category, such as "Hacking: The Art of Exploitation" have a lot of reviews clearly by people with no a background in Computer Science claiming those books are too technical. Those books are IT and networking books that have a -- nothing compared to this. The meat of what is in "Hacking: The Art of Exploitation" is covered in the first 5 chapters in this book.

Arrived quicklyShellcoder's handbook and in good condition. Way above my head. This will take awhile to read and longer to understand.

Make no mistake: this book is pretty hard core and, IMHO, not for the beginner.In short I recommend people interested in learning about malware in depth use the following materials:1."Smashing The Stack For Fun And Profit" by Aleph One (aka Elias Levy).This is a masterpiece of some basic vulnerabilities and their exploitation. A good intro to the topic and many folks may wish to stop here.2. "Hacking: The Art of Exploitation", 2nd Ed by Jon EricksonThis moves into some excellent examples that apply the techniques of exploitation. A good way to get some "hands on" experience and put into practice the core ideas of exploitation. Just don't expect this to be geared toward modern exploits and real-world applications in 2016.3. "The Shellcoder's Handbook: Discovering and Exploiting Security Holes" 2nd Ed. This book being reviewed.This book is much more in depth and focuses on real-world exploits. These exploits actually work and are practical in more modern systems. If your goal is to move beyond concepts and simple examples to practical techniques that are useful, this is the book you'll need.I hope this helps..

Book on this topic is rare, and I found this is good enough to rate. If you want to start developing your own exploits and get a shell of your own. This book is a very good start and would be a companion through your journey as penetration tester.

The book is really one of the classics and explains how exploits work and various types of exploit like stack overflow, heap overflow, format string vulnerability. I am at the beginning of the book and I am already finding it quite fascinating. I will edit the review as I read more. If anyone has read 'Smashing the stack for fun and profit' by Aleph1 and has found it interesting, you would definitely love this book. Security researchers generally suggest reading this book. Now I know why. I am giving it 4 stars because I own a Kindle edition of the book and the code that's in the book is not formatted correctly making it hard to read. For example: Chapter 4 writes the 1st example explaining what are format strings. The code and the output of the code isn't formatted very well. Otherwise, the book is really good.Edit: Ok. I just checked this on my Kindle Reader app on my tablet. Apparently, the formatting is correct on it. However, when I read it on the Kindle Cloud Reader, the formatting is not correct. Hope that the publishers/authors see this.

Incredible book but so fat :/

Very in depth and have learned a lot.

I recommend this book for everyone looking to begin their journey into advanced penetration testing via writing their own exploits. It is a little dated, though still provides a solid foundation. This is a classic in its own time and a must-read for every info sec professional, or those simply curious about getting into the field. It encourages writing your own tools rather than relying on 3rd party tools. Nothing wrong with the latter, though it is good to know how to code your own exploits. This is a great first step to becoming a Metasploit contributor or creating your own collection of 0days.

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The Shellcoder's Handbook: Discovering and Exploiting Security Holes PDF

The Shellcoder's Handbook: Discovering and Exploiting Security Holes PDF

The Shellcoder's Handbook: Discovering and Exploiting Security Holes PDF
The Shellcoder's Handbook: Discovering and Exploiting Security Holes PDF